Influences of Mediated Violence

A Brief Research Summary
Editor(s): Cecilia von Feilitzen

Different parties turn to Nordicom and the Clearinghouse on Children, Youth and Media with questions on the influences of especially mediated violence. From time to time the Clearinghouse has highlighted the main conclusions that can be drawn from research regarding such issues. In this publication, Dr. Cecilia von Feilitzen, Scientific Co-ordinator at the Clearinghouse, has attempted to classify research findings into a more concise form than is perhaps common. There are different types of mediated violence and different types of influences. We hope that this publication will answer some of the questions so often asked by various groups in society.

 

Content

 

Foreword

Introduction

Film and Television

On the concepts of media violence and aggression
The media perspective – different kinds of influences of film and TV violence
The user perspective – different uses of film and TV violence
Summary of research findings on influences and uses of film and TV violence
Other film and TV contents contributing to aggression?
The perspective of the culture at large
The political economy perspective

Video and Computer Games

Background
The game player’s roles
Some general comments on the research on digital games
Some notes on research methods
The media perspective – different kinds of influences of digital game violence
The user perspective – different kinds of uses of game violence
Summary of research findings on influences and uses of game violence

The Internet

Background
User roles and communication forms related to the internet
Subjectively experienced benefits of the internet
Risks – in combination with user roles and communication forms
The internet in a state of flux
Expressed concerns about the internet
Examples of research on risks related to the internet
Mobile phones
Summary of research findings on the risks of harmful influences of violence on the internet

Towards a Broader Definition of Media Violence

Notes