What’s the Problem in Problem Gaming?

Nordic Research Perspectives
Editor(s): Jessica Enevold, Anne Mette Thorhauge, Andreas Gregersen

What’s the problem in problem gaming? is a valuable contribution to the debates about young people’s gaming habits and the highly contested concept of video game addiction. The chapters in the volume provide a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices of treatment professionals, and how game design can become problematic.

How problem gaming is framed is a highly relevant issue that affects policies surrounding the consumption of videogames. This anthology is a just in time contribution and an essential read for researchers in the field as well as for policymakers, social workers, clinical psychologists, teachers and others who encounter problem gaming in their profession.

Jonas Linderoth
Professor of Education and distinguished scholar in the Digital Game Research Association (DiGRA)

Content

Preface
Anne Mette Thorhauge, Andreas Gregersen, Jessica Enevold

Introduction: What’s the problem in problem gaming?
Anne Mette Thorhauge, Andreas Gregersen, Jessica Enevold

The genealogy of video game addiction: A critical account of how Internet gaming disorder came to be proposed as an officially recognized mental disorder
Rune Kristian Lundedal Nielsen

Games between family, homework, and friends: Problem gaming as conflicts between social roles and institutions
Andreas Gregersen

Generagency and problem gaming as stigma
Anne Brus

Problem gaming as broken life strategies
Anne Mette Thorhauge

Life phase and meaningful play
Faltin Karlsen

Problem gaming from the perspective of treatment
Patrick Prax, Paulina Rajkowska

How the ethical dimensions of game design can illuminate the problem of problem gaming
Ian Sturrock

Authors