What’s the Problem in Problem Gaming?

Nordic Research Perspectives

What’s the problem in problem gaming? is a valuable contribution to the debates about young people’s gaming habits and the highly contested concept of video game addiction. The chapters in the volume provide a number of perspectives on the issue, such as players’ life conditions and lifestyle choices, problem gaming from a family perspective, the voices of treatment professionals, and how game design can become problematic.

How problem gaming is framed is a highly relevant issue that affects policies surrounding the consumption of videogames. This anthology is a just in time contribution and an essential read for researchers in the field as well as for policymakers, social workers, clinical psychologists, teachers and others who encounter problem gaming in their profession. 
  
Jonas Linderoth
Professor of Education and distinguished scholar in the Digital Game Research Association (DiGRA)

Content

Preface

Introduction. What’s the problem in problem gaming?

Anne Mette Thorhauge
Andreas Gregersen
Jessica Enevold

The genealogy of video game addiction. A critical account of how Internet gaming disorder came to be proposed as an officially recognized mental disorder

Rune Kristian Lundedal Nielsen

Games between family, homework, and friends. Problem gaming as conflicts between social roles and institutions

Andreas Gregersen

Generagency and problem gaming as stigma

Anne Brus

Problem gaming as broken life strategies

Anne Mette Thorhauge

Life phase and meaningful play

Faltin Karlsen

Problem gaming from the perspective of treatment

Patrick Prax
Paulina Rajkowska

How the ethical dimensions of game design can illuminate the problem of problem gaming

Ian Sturrock

Authors

Publisher: 
Nordicom
Published: 
2018-04
Pages: 
123
ISBN: 
978-91-87957-88-8
Language: 
English
Type: 
Printed, PDF
Series: 
Research Antologies
200,00 kr
20,00 EUR

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